Farm System / Appointment Mechanic


  1. Standard Plant/Grow/Harvest crop behavior: grow crystals and harvest them
  2. After "watering" crops, there is a growth period where no interaction is possible
  3. After the growth period, there is a wilting period where the crops need "water," which requires player interaction
  4. Building construction requires the character's presence to progress
  5. Moving the character away from the construction site will halt construction
  6. Progress resumes when the character is moved back to the site
  7. Event based income when crops are harvested
  8. Continuous income is adjusted as buildings are created
  9. Basic point-and-click movement system
Unity Web Player. Install now!
C#